HOME | PROJECTS | CALENDAR | RESOURCES
EDPX 3320 | 4320, Interactive Art
TTH, 1-3:50PM, Fall 2018
course website: http://www.du.edu/~tweaver2/edpx3320
Instructor, Timothy Weaver, <firstname.lastname@example.org> 303.871.3279
University of Denver, Emergent Digital Practices
Shwayder Art Building, Rm #213,
office hrs: TTH 8-9AM (24 hr. advance e-mail confirm)
c o u r s e . o v e r v i e w
Catalog Description: This course expands the concepts, aesthetics, and techniques critical to the exploration and authoring of interactive art. It will explore human computer interactions; user/audience interface design/development; interactive logic, author-audience dialogue; meta data/multimedia asset acquisition and authoring environments. While utilizing student skills in numerous media forms, the class will focus on sensing, interactive scripting techniques and emerging forms of digital narrative. Emphasis will be on the development of interactive media deployment and distributions ranging from screen media to physical environments. Prerequisite: EDPX 3310 or EDPX 3450, or permission of the instructor.
Session description: Aesthetic and technical reinforcement of this conceptual base will explore human computer interactions; user/audience interface design and development; interactive logic, author-audience dialogue; meta data/multimedia asset acquisition and authoring environments; development and integration; patch processing: interactive scripting techniques and interactive sonic/video environments. We will be surveying a spectrum of realized and developing interactive media deployment and distribution ranging from screen media > to environments > to DIY > to individual interactions > to spatial narrative to emerging forms. The emphasis in this course is on experimentation and making your work distinctive.
Technology used in this course will include a range of rapid interface prototyping/visualization, patch processing (w/ Cycling 74’s Max 7), open source software/hardware (Arduino), electronics and circuitry prototyping, sensor development, circuit bending, digital imaging/audio acquisition software and data networks.
c o u r s e . o b j e c t i v e s
theory | context | technique | critical dialogue | network | resource
: : t h e o r y : :
:: Introduce and expand the theoretical concepts that form the foundations of interactive art including media developments and equivalents/translations from multidisciplinary artforms and art history;
: : c o n t e x t : :
:: Build insight into the psychological and cultural contexts which define the environment of interactive media access and interpretation and lay the foundation for the evolution of future forms;
: : t e c h n i q u e : :
:: Establish a confident base of digital tools and technique for the realization of works that exemplify and expand the theoretical base and language of interactive new media;
:: Perpetuate the knowledge train of these tools and techniques to root experimentation, artistic process and intuition in the realized works;
:: Propagate the community and social interactions to escalate the reputation of the artist and artist collective;
: : c r i t i c a l d i a l o g u e : :
:: Build an evolving vocabulary and language for the enablement of critical dialogue and analysis of interactive works, expansion of new media theory and exchange of ideas and criticism;
:: Charge this environment with an atmosphere that challenges the dualistic assumptions of art and non-art;
:: Foster a collective diversity of criticism that promotes experimentation, research, and affirmation of new creative thought, identity, and possibilities;
: : n e t w o r k : :
:: Develop an inclusive group environment for the questioning, discussion, and exploration of the potential directions and fate of contemporary new media artists and their work for the near future;
:: Cultivate a symbiotic knowledge-based relationship among class participants which includes internal mentoring, results sharing, bottom-up input, group/social/collective intelligence and collaborative materialization of work;
:: Initiate a collaborative and cooperative network among class participants for future creative endeavors outside the academic institution;
: : r e s o u r c e : :
:: Provide utilitarian resources as survival tools for the continuation of future art making endeavors from this group network; and
:: Establish a process for identification, description, search and recovery for technical problem solving, exploration, assistance, collaboration and resolution resources that adds to the collective/networked knowledge base.
c o u r s e . p o l i c i e s
In order to meet course objectives the following requirements are critical to the attainment of an inclusive environment that is supportive to all participants:
class & critique attendance
Attendance is mandatory. 3 unexcused absences constitutes the drop of 1 letter grade for the course (3 lates=1 absence). An unexcused absence from any critique or critique segment (all critiques will likely span more that one session) will constitute the immediate drop of 1 letter grade for the course. Non-attendance at final critique/project presentation results in failing grade (F) for course.
Active and supportive participation in all project critiques, discussions, and presentations will be expected from all group members.quality of work
All creative work under consideration for critique or discussion under this course should be of a completed/finished quality that warrants the attention and respect of your cohorts. No excuses, or explanations.
g r a d i n g
Work will be graded on the basis of fulfillment of course requirements combined with an assessment of assigned work. This assessment will be weighed in terms of degree of effort, creativity, and individual growth through the session. Grades will be assigned according to the University Policy as follows:
B good/better than average
D minimum passing